Reading a Bryce Lynch's article about Random Encounters tables and "Get your creatures doing something!".
My try for the next dungeon...
Roll 1d8 + 1d4
1. Centipedes, giant (1d4+1)
1) tracing letters in the dust 2) laying eggs in a dead body. 3) sloughing their old skin and mutating to larger size. 4) wrapped around a meditating monk
2. Kobolds (2d4):
1) deboning a Bugbear. 2) totally drunk. 3) looking for an antidote. 4) catching frogs.
3. Bugbear (1):
1) deboning 2d4 kobold. 2) trying to play bagpipes. 3) catching butterflies. 4) looking for a dentist.
4. Skeletons (1d6):
1) trying to eat food. 2) swapping skulls. 3) reading Hamlet aloud. 4) playing dead.
5. Rats, giant (1d8):
1) building a bones pyramid to reach a hole in the ceiling. 2) escorting a rat wearing a crown who talks if respectfully approached. 3) trying to disarm a bear trap. 4) moving a huge piece of cheese.
6. Albino Ape (1):
1) masturbating like mad. 2) wearing a crown and aping a king. 3) throwing coconuts on everyrhing that moves. 4) mimicking the characters
7. Crab Spider (1):
1) Going crazy, changing colour every second. 2) dragging dead prey 3) Vomiting a half dead halfling. 4) striking random keys on a xylophone
8. Acolytes (1d4):
1) arguing about the orthodoxy of the Gilfigite theosophy in which Zo Zam, the eight-headed deity, struck off his toe, which then became the sun, while drops of his blood dispersed to form the eight races of mankind*... They need an arbitrator. 2) begging for food. Will try to eat people who don’t give anything. 3) trying to recruit new believers with cudgels and a fishnet. 4) fucking the stolen Holy Mummy of a rival cult.
* From The Pilgrims in Cugel The Clever
ART BY MICHAEL SHEPPARD
EDIT: I'm a dwarf, just check this blog : https://blog.d4caltrops.com/search/label/OSE%20Encounters
More art by Li-An and, great news, Luka Rejec is now on the boat.
Some page of the future zine... A5 sized. Around 180 pages. Work in progress...Stay tuned!
Sort of forest zombie. More powerful than a zombie, but generally solo. Art by Ivan Caceres.
Living Armour Lvl 12 :
I like statues.
I'm going to rework the "Upgrades" part which is a bit goofy. Waiting for Li-An's art.
Li-An's vision of the Ne'er-do-well character class. I'm super happy.
Li-An is a French cartoonist (graphic novels).
I'm fan of his work since his Planète Lointaine. You can see his work on his blog : https://www.li-an.fr/blog/propos/ Check his adaptation of Jack Vance's Tschaï.
1 - Throw this silver DAGGER in the air, its blade will always point north once on the ground.
2 - The pommel of this SHORT SWORD represents an owl’s head which hoots gently when the sun goes down. The sword is +1 during night, -1 during daytime.
3 - Stick this LONG SWORD in the ground and the gem encrusted in its pommel shines like a candle.
4 - This gleaming GLAIVE does variable damages, depending of the day. Roll 1d6 at the first combat of the day: 1 = 0, 2 = 1d4, 3 = 1d6, 4 = 1d8, 5 = 1d10, 6 = 1d12. Reroll every day.
5 - Three times per day, the magic mouth on this +1 LONG SWORD’s pommel sum up the last eight hours activities of his wielder. Loudly, in trash talk, with harsh comments.
6 - When ordered, this snickering SCIMITAR can do 1D10 more damage to your target and cause you to lose 1D6 points of wisdom for 1D4 days.
7- the gloomy song of this black TWO-HANDED SWORD in combat causes everyone in a 15’ radius but you to lose 1 AC.
8 - On the command word «Biggus!» this little ivory KNIFE becomes a long sword for 1d10 turns 3 times a day.
9 - When you hit one of your fellow adventurers with this shadish radiant KRISS, you gain as many hps than you did damage. Only 1 hp if he’s a hireling, though.
10 - This ever rusted SCRAMASAX loves your blood. Use it to scarify yourself (1-6 hp, your choice) and the blade will become +2 for a number of rounds equal to your loss
11 - The hysterical laugh of the Demon’s head that briefly appears on the pommel of this runes engraved FLAMBERGE when you roll a critical hit, makes everyone including you in a 15’ radius must pass a Save vs Paralysis or stay dazed for 1d6 rounds.
12 - The barbed blade of this FALCHION turns blue when rain’s coming.
You just rolled your character and feel lucky? Roll d66 to define your former occupation.
Then roll d6: 1-2: get the pleasant (a) particularity. 3-4: get the not so pleasant (b) particularity. 5-6: get both.
Before leaving for adventure, you was a...
11 - Grave Robber.
a) 1-in-6 to resist Energy Drain.
b)1-in-6 per night to be haunted (no rest).
12 - Burglar.
a) Pick Lock like a thief, +10% if thief.
b) Thief’s guild is looking for you.
13 - Itinerant dog Shaver.
a) Even bad dogs like you
b) Whatever you do, you have fleas.
14 - Wizard’s Factotum.
a) Save vs Spells +1.
b) Fear of magic (like Barbarian).
15 - Apprentice Sorcerer.
a) Naturally cast one 1st level spell per day (choose randomly every day).
b) 1-in-100 to abruptly cast Fireball when entering any tavern, inn or market place.
16 - Baron’s child.
a) Start with 100 + d100 gp.
b) Stepfather paid Assassins’guild to get you drown.
21 - Peasant’s child.
a) Magic bag, always contains 1 succulent turnip when waking up
b)Father paid Pig Farmers’ guild to bring you back in a jute bag
22 - Highway Bandit.
a) Proficient with spiked club whatever the class, +1 if Fighter.
b) A price on your head.
23 - Blacksmith.
a) Good at fixing metal stuff
b) face burned by terrible accident, CHA -1.
24 - Married man/woman.
a) She/he gave you a good luck charm: no fumble ever
b) Father in law paid baillif’s men to bring you back in a jail wagon.
25 - Bard’s handyman.
a) Good at singing.
b) Sing only bawdy songs, always at the wrong time (at referee’s discretion).
26 - Troubadour.
a) Good funambulist, mime or juggler
b) Gone with the group’s receipts, they’re after you.
31 - Executioner.
a) Proficient with axe whatever the class, +1 if Fighter.
b)1-in-6 per night to be haunted
32 - Tax Collector.
a) Good at detecting shady stuff
b) Someone you ruined prepares merciless revenge.
33 - Miner.
a) Always find north in underground environment
b) Recurring claustrophobia. 1-in-6 every six hours in underground: roll 2d keep the worst for any rolls during next 6 hours.
34 - Exotic Dancer.
a) Good at seducing people.
b) Decrepit wizard enamored with you sent his minions to bring you back in a golden cage.
35 - Palace Guard member.
a) Proficient with Halberd whatever the class, +1 if Fighter.
b) Got jiggy with Prince/Princess: a price on your head.
36 - Exorcist.
a) You can turn undead like a level 1 Cleric, like level +1 if Cleric.
b) Energy Drain kills you on 2-in-6.
41 - Beggar.
a) Good at catching rumors. Roll twice.
b) Malnutrition got you. HD is -1.
42 - Shoemaker.
a) You have nice shoes.
b) You’re leather allergic.
43 - Changeling.
a) 4 dragonfly wings in your back under a large silk coat. Like Feather Fall.
b) You’re a jinx: on 1-in-6 twice a day, something happens at referee’s discretion.
44 - Child abucted by Faerie.
a) Can move your nose bizarrely and cast any one 1st level illusionist spell once a day.
b) The King of Feys sent his 3 best goblin knights to bring you back in a portable hole.
45 - Slave.
a) FOR +1
b) Your former master is after you.
46 - Bonesetter.
a) Can heal 1d3 hp per 6 turns of continuous work.
b) Magical healing can’t work on you.
51 - Zealot of the Serpent Cult.
a) Save vs poison +1.
b) Infamous cult’s tatoo on the forehead, CHA -1 and bad reputation.
52 - Fanatic Acolyte of the Righteous Lawbringer Order.
a) +1 AC vs chaotic opponent
b) 1-in-12 becoming bersek when encountering chaotic being.
a) FOR +1.
b) CON -1.
54 - Poacher.
a) You’re good at survival skills.
b) A bear ate your left arm.
a) Roll 2d keep the best when rolling damage with Flamberge (proficient whatever the class).
b) Bad wound and bad reputation, DEX -1 CHA -1.
56 - Ghost Hunter.
a) Roll 2d and keep the best when rolling damage vs incorporeal undead.
b) Always get the shakes, WIS -1 and embarassing for social life.
61 - Fisherman.
a) Tiny magical hook: always catching enough to feed 1d6 people after 1 hour of fishing .
b) Cursed by angry river spirit: whatever you do, you smell like dead fish.
62 - Butcher
a) Your knife makes damage like sword.
b) Fanatical vegan.
63 - Rat-catcher.
a) Resist disease in 3-in-6.
b) The Rat king sent three vicious giant rats to eat your heart, alive.
64 - Pilgrim.
a) Inn prices always halved for you.
b) WIS -1 until you pray in 77 different temples.
65 - Gravedigger.
a)Undeads don’t attack you if there is at least one other convenient unattacked target.
b)You never laugh.
66 - Dead.
a) All mundane damages you receive are halved (rounded down).
b) All characteristics -1